The new SMG in Rainbow Six Siege High Calibre

Operation High Calibre, the 24th seasonal update for Rainbow Six Siege, has just been released by Ubisoft. In addition to the usual collection of upgrades, this release contains a new operator and a reworked Outback map and a slew of customisation, balancing, and quality of life tweaks.

Thorn, the new Irish defender, isn’t the most exciting addition to the team. What distinguishes her and this update from the others is that she is armed with a.50 GI SMG known as the UZK50GI. For the past couple of years, there has been a steady stream of new operators entering the game. All of them are using recognisable weaponry that has been repurposed from earlier operators in the process. As with Frost’s 9mm C1, Thorn’s new SMG is one of the hardest-hitting full-auto weapons in the game and those.50-caliber general-purpose rounds are also helpful for putting holes in walls or the ground. It does have several disadvantages, such as a meagre magazine capacity of 22 bullets and a slow rate of fire, which are both significant. If you’re not too concerned about new hardware, she can also be equipped with the M870 shotgun as a primary weapon, as well as either the 1911 TACOPS pistol or the C75 Auto as a secondary weapon.


Although weaponry is essential, the finest Rainbow Six Siege operators are well-rounded individuals, and Thorn’s Razorbloom Shell gadgets are poised to significantly impact the game’s overall ops roster. This sticky fragmentation mine is throwable and has three Razorbloom Shells in her inventory. These mines can be hidden anyplace Ela’s Grzmot Mines may be hidden, and they have an activation radius of three metres. Once the device is activated, the attacker has a few seconds to either locate and deactivate the device or flee the blast zone, which is lethal if a direct hit occurs.

As a result, expect a strong synergy between barbed wire, Clash, Melusi, Lesion, and even Smoke, as these devices will be ineffective unless you can support them with firepower or gadgets that slow down opponents. Counters are also reasonably typical — Thatcher, IQ, Twitch, Zero, Fuze, and Kali can assist in the discovery and destruction of each Razorbloom Shell.

Operation High Calibre will address several concerns related to balancing. Finka now can use her health boost to revive herself, which is a nice little bonus. Those who want to play aggressive Valkyrie will be disappointed to find that her throwable cams will no longer function outside of the game. All defender-controlled cams will deactivate after ten seconds if they are placed in the open air. Finally, Zero can now examine his cameras much more quickly after deploying, making him more valuable for obtaining immediate intelligence in the future.

Because the Outback update is significant and geared toward ranked and competitive play, you can expect to see it banned by ELO-hungry players every time it appears in the map ban phase. In addition, the majority of the objectives have been updated to make anchoring a lot more realistic – there’s enough space to expand most site rooms. Still, there’s also a fair mix of breachable and solid walls to keep things interesting.

A slew of other improvements in quality of life is also on the way. A complete makeover of the HUD, including readability, accessibility, and game speed benefits, is a significantly underappreciated improvement. Also entering a new phase of development is the elite skin customisation update, which will allow players to personalise their operator pose and their uniform and photo card for any elite skins they own. Exotic weapon skins will be the first new category of microtransactions to be added to the store, and they will be available for purchase. These are more similar to Valorant’s premium cosmetics in that they alter the weapon’s model and add animations. However, the single sample we’ve seen so far is nothing as outrageous as Valorant’s ElderFlame cosmetics collection. Hopefully, this will be reflected in the pricing as well.

Tuesday, November 9, 2021, is the scheduled launch date for the test server, which will include all of the next season’s content (as well as the bulletproof cam redesign and HUD drone counter that were announced earlier this year). There is no set release date for Rainbow Six Siege High Calibre yet, although it is typically three weeks after the game’s beta testing is over.


Additionally, the Six Sweden Major is taking place this weekend, in which the best teams from Europe, LATAM, Asia, and North America will compete for a share of a $500,000 prize fund. You can follow the Sixth Sweden Major on Twitch by clicking here.


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